Dragonball Z Gaiden: Plan to Eliminate the Saiyans
English Patch - Source Code
Intial Release: Oct. 30, 2006
by Twilight Translations
copyright 2006
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1. Introduction
2. Contents

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1. Introduction

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This package includes all of the source code for my translation of Dragonball Z Gaiden:
Plan to Eliminate the Saiyans.

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2. Contents

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All of the source code included was compiled with x816.

dbzgbank.asm - The text routine had to be relocated to another bank. This routine
	       allows access to the text routine.

dbzghuff.asm - The huffman decoding routine. This was based largely on a similar
	       routine that SnowBro released in a package of source code on NESDEV.
	       The look up table consists of 2 bytes for each node;
	       If the the first byte is $00, then the node is a leaf node and the
	       second byte is the character's de

dbzgjmp.asm  -  These jump to the other routines. The only reason they're not
dbzgjmp2.asm	added manually is so I could include them in a insertion batch file.

dbzgname.asm - This routine allows each characters name to be placed in a different place
	       on screen during battle.

dbzgprep.asm - Clears all memory used by the huffman routine.

dbz3text.asm - The entire text read routine made compatible with the huffman encoding
	       scheme that was implemented. In addition, I added a separate dictionary
	       encoding scheme.

dbz3vram.asm - A simple modification to the PPU writing routine to allow text to be
	       displayed on the line originally used for the Japanese accent marks.